Or like trying to take care of dozens of crying babies at the same time. An industry levelling up makes me feel this way too, because now I have to take care of it as well, like I don't have dozens of industries already demanding my attention.Īnyway, at this point I feel like the game is playing me rather than me playing the game, the gameplay feels like a stressful day at work.
I get a sea of red, orange, yellow dots and they spawn this 'Shit, shit, shit' feeling in my mind, because it makes me feel like I have to take care of all of them. Supply level indicators on every industry are also amplifying the sense of URGENCY and action expected of me. Okay, I got it! I couldn't care less if they burned down, I don't have time or cognitive resource to take care of them right now! I'm not running unprofitable routes with wood across the entire map just so you would shut up. Of course, if I don't supply them, they will spawn a dozen notifications that they're gonna shut down. This brings more consumers though, and they might be not easy to supply if there are no convenient sources nearby, or if they don't fit the chain very well. Next year the celebration caught Voxel Tycoon far deeper in development. Supplying industries is sort of a vicious cycle: I'll unlock a new region, if there is a resource I need, closer than an already existing source. It is VERY overwhelming, and there is a constant sense of URGENCY, with red-colored notifications, speed slowing down and all, I feel like I am playing a game of putting out fires that are impossible to put out. At this point I am getting a notification at least every minute, and probably every 30 seconds on average.
If I don't, there will be a ton of notifications warning me that the industry will close if unsupplied. At this point, however, the game already feels unplayable, because of the premise that I have to serve every single customer. I wouldn't say that this is a large scale operation, in OpenTTD that would be a fairly medium scale. On my map there are 18 settlements with 68 resource consumers, which are served by 300 trucks and 8 trains. I am currently somewhere mid- to late-game judging by the research level. So, master the existing mechanics, build routes, and get ready for new tests.This is more of a rant, so I didn't structure it very well. And in the future, the developers promise to add the ability to engage in the transport of resources and goods on ships, airplanes and not only. They will have to be delivered mainly by trains, and in some cases they will have to create routes for trucks. voxel tycoon gameplay, voxel tycoon game, voxel tycoon gamestar, games like voxel tycoon, voxel tycoon save game, voxel tycoon gameplay deutsch 91edad2d00. For example, you will need to automate production, make sure that goods are produced in continuous mode and immediately delivered to cities and other destinations. You will have to deal not only with railway routes, but also many others. And we are not sure what of those feelings were prevailing at that moment Fortunately, you liked what we’ve created. Wow We remember that mix of excitement and fear boiling inside our souls on the day when we hit the Release button like it was yesterday. In other words, painstaking and very difficult work awaits you in Voxel Tycoon. It’s been a whole year already since the Voxel Tycoon arrived to the Steam Early Access. We’ll have to buy cars, good locomotives, and not a few, but dozens. And also take into account the fact that not every locomotive can manage the transportation of tonnage that you need. Build a railway, create routes that will follow the train, adjust the delivery of goods to the factories and make sure that the finished goods are also delivered on time to the right place. You need to make sure that these processes are continuous. All plants and production need resources, and just as they need to deliver the finished goods in the right items.